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Coc Revamp Mod Save Editor


Save editing is the practice of modifying save files with an external editor. This can allow a player to change their character's stats, transformations, inventory, or even game progress more easily than can be done in the game, or in ways that are not normally possible in-game.




coc revamp mod save editor


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Note: Corruptions of Champions allows players to save their games with two different methods: 'Save' and 'Save to File'. This guide only covers editing save files generated with the 'Save' function. No easy method presently exists for editing files generated with the 'Save to File' function.


Corruption of Champions' save files are Flash local shared objects. They can be edited with any local shared object editor, but the most popular one is .minerva, which runs under the AIR environment. You must have AIR installed to use .minerva.


The CoC site also provides a CoC-specific save editor, but it is currently missing several types of statistics and is unable to recognize certain body elements (such as anemone penises) causing them to be reverted to defaults when the file is exported.


The "Play" page on Fenoxo's blog sponsors a Windows specific save editor, CoCEd, designed with a very simple, yet in-depth user interface. It allows the player to modify character appearance, stats, perks, piercings, items, and even scene occurrences and statuses. The program requires no installation, and can automatically find the offline save files for CoC. CoCEd can modify files located in the save location of the offline game, or can modify the "Save to File" (or .sol files) files of the game. Note: Keep in mind, however, that this editor is Windows only.


Users running Windows XP will find their saves located here. Full path.C:\Documents and Settings\[Username]\Application Data\Macromedia\Flash Player\#SharedObjects\[Random numbers and letters]\


For those using Google Chrome, save files can be located here. Full path.C:\Users\[Username]\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\[Random numbers and letters]\lk


Those using Google Chrome will find the save games in (full path) /Users/[Username]/Library/Application\ Support/Google/Chrome/Default/Pepper\ Data/Shockwave\ Flash/WritableRoot/\#SharedObjects/[random numbers and letters]/


If you've downloaded Corruption of Champions onto your hard drive you'll have to go a step further to find your saves. "localhost" will contain your saves, located in the folder with randomly generated numbers and letters along the usual path for locating saves by any other means.


In cases where a Number variable is a whole number, it will be saved as an Integer instead. This can be problematic where you want to change a variable to a fraction. For this reason, it is generally advisable not to change variables stored as a Number to whole numbers. Adding 0.000001 to the value will make little to no difference in game, but will keep the variable as a Number for later use.Note: The above is not strictly speaking true. If the variable is an integer, it will automatically round any fractional number to the nearest whole number, true; HOWEVER, if you input a fractional number and IMMEDIATELY SAVE without selecting anything else, it will be saved as a Number variable. Therefore it is no longer really necessary to do that.


At mid levels, the challenges are meeting scaling bonuses in fair fights. A character that can hit or save on a 5 is great. A +3 sword is insanely useful. Players are incentivized to boost their strengths to a hyper-consistent level and cover up their deficiencies with magic items or spells. Spells are commonly used to hit challenging skill checks, and nobody without magic items for it will ever attempt to hit someone.


At high levels, the challenge is winning the initiative roll. A character that fails a skill check on a 1 should not be using that skill. A stat or save not bolstered by a magic item is a weak point, and the GM is only likely to be able to challenge the players by exploiting this fact. Players have things they can almost always succeed at and things they almost never do.


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